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As a result, everything has been filtered through an impartial mind before it reaches the player. Leaving the player to hear one side of the story. Giulia will recollect events that happen off screen through narration or diary entries. You see and experience the world through the eyes of Giulia. Martha Is Dead is a very isolated experience.
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These phone call segments are one of the few interactions you will have with another person in the game. I was unsatisfied with the response I got during a phone call, so I attempted to call back and try again, Giulia hung up the phone when I tried to redial the number, making a remark about there being no point in calling back. Another such example is when you make dialogue options during a phone call and are unable to go back and try the other dialogue options. This prevents a lot of repeating dialogue that breaks that immersion. One small touch that helps maintain that immersion is that most items in the environment can only be interacted with one time. LKA does a great job of immersing the player in the world of Martha is Dead. It’s what some people would label as a “walking simulator,” as most of the gameplay consists of exploring the environment and interacting with objects. Martha Is Dead is a first person psychological horror adventure game developed by LKA, a small 10 man team that previously worked on The Town of Light. Martha is Dead has all the making of being a divisive game that garners a cult following, unfortunately a myriad of technical issues get in the way of the game truly reaching its peak. The game has a narrative style that keeps the player on their toes and constantly questioning the scenarios playing out before their eyes. Martha Is Dead takes place in 1944 Italy, A dark time in history serves as the backdrop for a story centered around twin daughters, Giulia and Martha, of an Axis general.
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